![]() No, there is a dual hook in all versions of the game. is it PS3 only or what? i've got it for XBox360 so if someone can find out how to get it on there, tell me pl0x. ![]() ![]() i know it's not a mod because the controls were PS3. Just Cause 2 was developed by the Swedish Avalanche Studios, with Square Enix London Studios providing additional support.I've seen quite a few youtube videos of Just Cause 2 that show people using multiple Dual Hooks. The game's predecessor, Just Cause, was a moderate commercial success and received mixed reviews from critics. The team thought that although it had potential, it was an opportunity missed and described Just Cause 2 as a 'sequel waiting to be made'. Shortly after the start of development, the team begin analyzing the first game's strengths and weaknesses with the intention of improving it. They wanted to use the large open world to create rewarding quests and missions, dropping the first game's side missions in favor of faction missions, stronghold takeovers and race challenges to increase gameplay density (keeping players occupied, even when simply exploring the world). This density increased the connectivity between the faction and Agency missions. Another goal was to improve the game's combat and artificial intelligence, so action stunts would be easier to perform and the game's tactical element would increase. The team overhauled the artificial intelligence, improving enemy characters' reaction to player action and their environment. The game features a Hybrid Locking System, which make aiming easier, and a real-time destruction system. The team refined the game's driving mechanics to make them feel more realistic. The game is set in Panau, described as an island with a variety of landscapes and cultures (including Japan, Thailand and the Malay Archipelago). The team chose the setting because they considered that its exoticism suited an action game. Hawaii and New Zealand also inspired the game world. Although the game's plot was unconnected to Just Cause, it featured a more-experienced Rico as the protagonist. According to game director Magnus Nedfors, the team retained the first game's 'campy' tone. The narrative remained light and the game was made into something intentionally 'silly' the team 'don't take ourselves or our game too seriously'. ![]() Plot was not the primary focus of Just Cause 2, and the team took three to five months to create the story. The game runs on Avalanche Software's upgraded Avalanche Engine. Unlike Just Cause, it was released only for seventh-generation consoles and its graphics were not limited by the restrictions of older consoles. Since it is set in an open world, Avalanche co-founder Linus Bloomberg thought a long draw distance was essential to motivate players to explore the game world and the engine was modified to accommodate that feature. The PC version runs on DirectX 10 hardware, and is incompatible with Windows XP. The PlayStation 3 version allows the user to capture gameplay video and export it to the XMB or upload it to YouTube. However, most content is identical across all platforms. Just Cause 2 's action elements were widely praised. Ryan Davis of Giant Bomb praised the game for its defiance of physics, increasing player enjoyment. The combined grappling hook and parachute was praised for facilitating and enhancing traversal and exploration. He praised the action stunts, especially skydiving (which he called 'thrilling').Įurogamer 's Parkin agreed, adding that the tool was a mix of Spider-Man and Bionic Commando, but Game Informer 's Marchiafava thought that the mechanic and its precision exceeded both.
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